publications

A DateTime Object in C++, Part III

At 15 and a half pages, this article was split across 3 issues and covers many aspects of C++ class design including operator overloading and Friend functions. Sub headings include:

A DateTime Object in C++, Part II

At 15 and a half pages, this article was split across 3 issues and covers many aspects of C++ class design including operator overloading and Friend functions. Sub headings include:

A DateTime Object in C++, Part I

At 15 and a half pages, this article was split across 3 issues and covers many aspects of C++ class design including operator overloading and Friend functions. Sub headings include:

Showing Attention

This article demonstrates advanced techniques of multi-threaded applications, callback functions and dealing with thread messages. Sub headings include: Design, Creating Basic Threads, Creating Advanced Threads and Function Pointers, Threads and Messages, Pausing, Resuming and Terminating a Thread.

Getting Attention

In this 6 page article I demonstrate various techniques an application can get the attention of a user from multiple cues. Techniques include displaying a simple message, flashing the title bar, displaying an icon in the system tray and audio cues. For a 16 page Journal, this was quite an extensive article.

Pages

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